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Precision Rimfire Rifle Match

(an adjunct to our PR200 Matches)

At the Blue & Gray Rifle & Pistol Club

(or set your GPS coordinates to
N34.43427, W086.39418)




SATURDAY Sept 18, 2021



1. WHO CAN SHOOT:  The match is open to rifles of all modern rimfire calibers (typically 22 short, 22 long, 22 long rifle, 22 WMR, 17 HMR, 17 HM2 and 17 WSM). You may use open sights or scope, and you may also use a separate spotting scope if you wish. Muzzle devices are acceptable, including suppressors.

There will be up to five separate Classes available for scoring:

[1] .22 iron sights

"Open/Iron Sights" in Class 1 include any type 22 rifle with non-scope, non-magnified sights, including v-notch, peep sights, buckhorn, bloop tube, and others.

[2] .22 scoped SPORTER rifle

"Sporter Rifles" in Class 2 include factory sport rifles used for target, hunting and other recreational shooting. Modifications to a factory rifle, such as improved trigger, bedding of stock/action, etc, are ok. Note: Class 2 ("Sporter") is intended to be similar to NRL22's "Base Class" and ARA "Factory Class" but with extra leeway: The MSRP (or replacement value if no longer in production) of the rifle plus scope (alone, without counting the value of other accessories) must be $1500 or less.

[2A] .22 scoped SEMI-AUTO rifle

Scoped semi-auto 22's have a separate scoring class. However, if there are less than three semi-auto slots participating in a given match, they will be combined with Class 2 "Sporter" (independent from the $1500 MSRP limit).

[3] .22 scoped MATCH rifle ("Unlimited")

"Match Rifles" in Class 3 include premium-built rifles (manufacturers such as Anschutz, Grünig-Elmiger, Vudoo, Volquartsen, etc, or premium models from more conventional manufacturers such as Winchester or Remington and others designed as single-shot match rifles) or combination of bolt rifle and scope with an MRSP or replacement value of >$1500 that takes it out of the Sporter Class and into this more "Match/Unlimited" class. If your rifle is not on ARA's Factory Class list, especially if it's a single-shot, OR if your rifle is listed as a branded model exception on that list, it's almost certainly in this Match/Unlimited class (though the Match Director may make exceptions for JUNIOR age shooters).

[4] non-22 Rimfire (such as .17 HMR),

Contact the Match Director if you have any questions regarding the classification for your rifle. If not predetermined, classification will be made by the Match Director at registration or at scoring.

2. RIFLE RESTS. You may use front and/or rear rifle rests during the match. The front and rear rests cannot be attached/connected to each other in any way (no "Lead Sled" types).

ANY form of front rest may be used for this match, including soft, bipod or bench-type. You may use your front rest with supports or risers to get it to the height and stability that you need. Any form of separate rear rest is acceptable for this match.

Slings may be used in place of or in combination with any acceptable rests.


EXTRA POINTS OPPORTUNITY: For this match, a 10 point bonus is awarded if you use a traditional, tactical, or Harris style BIPOD as your front rest. Wide-stance bipods designed specifically for F-Class shooting, (Sinclair, SEB Joypod, Evo Leisure, Mystic Precision, Ira L's, etc) are certainly acceptable to use, as are bench-style front rests, but neither earn the bonus.

3. The COURSE OF FIRE is fixed and the total time to engage all stages will be limited. These matches are generally designed so that you can complete them with ONE 50-round box of your chosen rimfire ammo, including all scored shots and allowance for sighters and/or foulers. For this month's match, the total time allotted is 25 MINUTES TO SHOOT 39 SCORED ROUNDS as described below in #6.


No “sighter shots” or “warm-up shots” are allowed *before* the match on match day. However, sighters *are* allowed *during* the match, with any limitations or restrictions on them specified in Rules/Format #6.

You may use magazine feed or single shot feed. Removable magazines must be kept out of the rifle until/unless otherwise stated by the match director. Integral magazines must be left empty until otherwise stated by the match director.

Participants may bring and set up wind indicators/flags if they wish. They must be set out and retrieved only when the match director has called the range COLD while targets are being put up or taken down between relays. Competitors may also use sticks, clips or other devices to secure their target frame against wind movement.


Unless otherwise specified, one penalty point (and any score achieved with the penalty round fired, always presumed to be the "best" shot on the target regardless of where the actual "extra" shot hits) will be deducted for each and every round fired in excess of the mandatory number of rounds to be fired at each stage or target, and/or 5 penalty points for any shot engaging another competitor's target (presumed to be the "worst" shot on the target towards that competitor's scoring if actual crossfire problem shot can not be determined... that competitor can only benefit from the stray shot). It is each shooter's responsibility to identify any crossfires on their target, point them out to adjacent shooters AND the match director at the end of the relay so that they can be marked accordingly on the target sheet for proper score adjustments.

An ACCIDENTAL OR EARLY/LATE DISCHARGE in an unsafe direction will result in disqualification for the day. SAFETY FIRST!! An accidental or early/late discharge in a safe downrange direction results in a 10-point penalty (or a 15-point penalty if you've done it at our matches previously).

5.  All competitors will shoot from a BENCH POSITION.


For some of our PRR matches, we shoot prone in front of the 50-yard benches, but for THIS match, we will be shooting from the benches themselves. It is suggested that you bring your own shooting stool or suitable chair for comfort, but upturned 5- and 6-gallon buckets and other seats will also be available to use on a first-come-first-served basis.

See Rule #2 above for allowable rifle rests.



The shooter will engage only the targets on the numbered target stand assigned. The course of fire will consist of all shooters engaging targets at nominal 50-yard distance for this match with part of the TOP SHOT segment at 25 yards (some of our matches may be at 100 yards) and as stated below:

Any number of shots may optionally be used as non-scored "sighter" shots, using the small target paster dot in the upper left-hand corner of the target sheet. These must be accomplished AFTER timing starts; no additional time is set aside for "sighters". If a "sighter" inadvertently engages a scored target, it will be counted or penalized, as appropriate. "Fouler" or "barrel warming" shots intentionally put directly into the berm may be used after timing starts and are not counted as sighters.

The FIRST scored shot will be at an AR500 steel 3" disk knockover target. This target is actually designed for centerfire pistol or rifle, and weighs over 1 pound! However, a well-placed good hit from a rimfire .22 or .17HMR will still knock it over, though if the hit is such that it only "pushes" the target instead of knocking it over, it may take more than one hit to push it off of its wood stand. A hit to the steel that knocks it over or off is worth 10 points. You can take as many shots as you need. If you shoot too low and hit the wood stand (don't do it!), you get no points for the steel and incur a -10 point penalty.

EXTRA POINTS OPPORTUNITY: A 10 point bonus is awarded if you do not use ANY sighter shots until AFTER you have knocked over the steel target (though foulers into the berm first are ok).

The next 30 scored shots will consist of five shots at each of six “color-splash” or “shot spotter” targets attached to one target backer/stand for each shooter, 30 shots total in this segment. The shooter may engage the six primary bullseye targets on his/her numbered target stand assigned in any order but completing all five shots at a single bullseye target before moving to another. Presented will be one 6-inch target (click here for sample), followed by one 5-inch target (click here for sample), followed by one 4-inch target (click here for sample), followed by one 3-inch red and black bullseye target (click here for sample), followed by two 3-inch black and green bullseye targets (click here for sample).

NOTE: All participants have the opportunity to add one or more extra sighting dots in the upper left hand corner of their target sheet if they wish (some shooters find it beneficial to use additional sighters during the match to adjust to wind changes). Class 1 (iron sight) participants have the opportunity to optionally use a larger upper left sighting dot and a larger high contrast center on the 6" yellow target. It is the shooter's responsibility to bring their own supplies to add dots or change these out if they wish while the range is cold as targets are being put up immediately before their relay.

Note: Determination of ring hit and resultant score will be at the sole discretion of the Match Director. Unless stated otherwise, if a bullet hole (not the color splash) breaks the dividing line between scoring rings, the higher score area is considered hit. Target scoring gauges will be used when scoring shots with questionable placement relative to a target ring. In any case, the Match Director will use consistent methodology when scoring all similar targets of all competitors. Center sighting dots are generally not treated as separate scoring rings but if hit on some matches may provide bonus points. The center red sighting dot on this month's black 5-inch target does NOT count as separate scoring ring, nor does the white center sighting dot of the blue 4-inch target. The inside of the heavy black circle of the 6-inch target is the outer edge of its center 1" scoring ring (the heavy black circle is part of ring 9). The entire 1-inch black area of the red 3-inch target is its center scoring ring.

Points will be scored as follows (number of rings may vary by target size and type):

- X (center) Ring of yellow 6" target = 10 points, going down one point less each ring as they extend outwards. Shots breaking the line of the inner-center thin circle get an extra 2 points each. (60 points max possible on this target)

- X (center) Ring of 5" target = 5 points, going down one point less each ring. Shots breaking the red center sighting dot get an extra 1 point each. (30 points max possible on this target)

- X (center) Ring of blue 4" target = 5 points, going down one point less each ring. Shots breaking the white center sighting dot get an extra 1 point each. (30 points max possible on this target)

- X (center) Ring of red/black 3" target = 5 points, going down one point less each ring. Shots breaking the red center sighting square get an extra 1 point each. (30 points max possible on this target)

The two other bullseye targets in this segment have a 25 point maximum on each one, with scoring of the center ring 5 points each hit, going down one point per ring as they extend outwards.


typical target backing sheet
for this match


Our TOP SHOT challenge this month is a TWO PARTER -- it has you take your next FIVE scored shots at images of true-to-life-sized coins. You may first use the sighter targets provided in the coin sizes before shooting your five shots for score. You can shoot at any coins in any combination, but a maximum of only one hit per coin counts, and extras will be penalized as per Rule #4.

For a shot to be qualified to count for score, the bullet hole must be FULLY WITHIN the circle edge of the coin {target scoring gauges will be used when questionable}, otherwise the shot is worth zero... so pick the size(s) that you know you can do that without breaking the outer edge. This is a "Know Your Limits" (KYL) challenge! Remember, only FIVE shots at the coins (but unlimited sighters are allowed here).

Qualified hits are scored as follows:

3 points for a 50-cent piece (2.3 MOA)

5 points for a Quarter (1.82 MOA)

10 points for a Nickel (1.60 MOA)

15 points for a Penny (1.43 MOA)

20 points for a Dime. (1.35 MOA)

Coin Diameter Reference: US MINT    Want to practice? CLICK HERE for a PDF you can print.

NOTE: We will have a DIFFERENT version of this sheet for Class 1 (iron sight) shooters, with the coins more spread out and each against a sighting background.

Your FINAL portion of the TOP SHOT challenge is to try to shoot the heads off of THREE KITCHEN MATCHES at 25 yards.

You can use as many rounds as you need to for this (within the time alotted).

The matches will be held in a small wood block, with card stock behind it so you can see where your bullets are hitting if you miss a match (Class 1/Iron Sight shooters may wish to put colored dots behind on the white card as sighting aids). These are STRIKE ANYWHERE matches, so if you nick the match head just right, IT WILL IGNITE
(see this YouTube example -- start about halfway through the video)!

A lit match is worth 20 points. A match hit and broken any other way is worth 10 points each. If you shoot way low and hit the wood block holding the matches (please don't!), STOP -- you get a 10 point penalty and no points for any matches hit.

NOTE: If you have your zero sighted in at 50 yards, expect a "typical" .22LR standard velocity/match bullet to also be very close to zero at 25 yards, presuming your scope is centered 1.5" above the bore. You can see that the bullet path passes upwards through zero just before 22 yards on its way up to the apex (which is still only about a third of an inch high at 35 yards), and then dropping back across zero at 50 yards.

Of course it's even better to get out to the range before match weekend
arrives and try your rifle, scope and ammo at 25 yards sometime to be sure.

Total scored rounds needed per competitor is 39 but you may want to bring extra rounds in case you want to use sighters or foulers or for the steel knockover target and/or kitchen matches targets. Maximum match score possible = 360 points. In the case of a tie in overall match score, the top-score shooter with the smallest 5-shot group from their regular bullseye targets will be considered the winner.

7. UP TO EIGHT shooters will simultaneously shoot the entire match course of fire from the position line. UPON COMPETITOR COMPLETION OF SHOOTING THE COURSE OF FIRE, after the match director calls the range “COLD/SAFE” and gives the command, ALL COMPETITORS IN THAT GROUP ARE REQUIRED TO GO TO THE BERM, COLLECT THEIR OWN TARGETS AND SET UP TARGETS FOR THE NEXT GROUP OF COMPETITORS. 

Each shooter is required to write his or her name (and scoring class or slot/group number, if shooting multiple slots) on their target sheet. You must also write the results of your steel target (knocked over steel, before sighters, after sighters, hit the wood block, no hits, etc) and your kitchen matches (hit 3, lit 1/hit 2, hit wood, etc) -- be clear and thorough and don't expect the Match Director to remember what you did... if you don't put a notation about the steel target or kitchen matches, they will each be scored as -10.

It is suggested that you take a snapshot of your target sheet before you turn it in... it can help when there might be a question or mistake in scoring.


Competitors will register for the match by email to the match director Mike Charness, (be SURE to reply to the anti-spam message you'll get if this is your first time) after match announcement, and no later than 4pm on the Thursday prior to the match. Earliest registrations get priority as far as scheduled shoot times (usually first groups of the day unless you request otherwise). Limited walk-on registration may be accomodated on a space available basis, either as fill-in for no-shows or late cancellations, or if there is room in the last scheduled group of the day. If you have questions, Mike can also be reached by phone at 256.509.8115.

Each competitor can shoot as many as THREE slots. If you shoot the same rifle more than once, only your FIRST slot will be considered for prize eligibility (see Rules section #15 about prizes). To maintain full eligibility for prizes for multiple slots, each slot must be with a different rifle. In any case, no more than two rifles/slots may be within the same scoring class.

When you pre-register, inform the match director of the rifle(s) you plan to shoot and in which class(es) you believe it/they belong. If your plans change before match day, that's ok... just inform the match director as soon as possible to aid in match planning.

All competitors will each pay to the match director a match fee of $10.00 for their first shooting slot no later than at the time the shooter signs in prior to shooting the match, to cover the cost of targets and supplies. If you wish to shoot an additional slot (either the same rifle or a different one), add $5 each for a second or third shooting slot to cover the cost of targets. Payment is due no later than at the time the shooter signs in prior to shooting the match. "Youth" shooters (16 and under) are $5 per slot.

Prepayment is optional... but it is preferred so we don't have to deal with it on match day. If you do wait and pay on match day, please try to bring the exact amount due as the Match Director can't guarantee the ability to make change depending on how others have paid. Pre-payment can be made via mail or PayPal, and should be received no later than the Thursday before match day. If you prepay but then have to cancel before the Thursday before match day when the schedule goes out and target sheets are made up, you're entitled to a refund or credit towards a future match. Even if you do not prepay but cancel after the schedule goes out or just "don't show", there will be a $5 materials fee per slot for the target sheet(s) that were made up for you -- even if the match was otherwise free -- unless we have a late sign-up that uses your slot(s). Pre-payment is NOT optional if you've been a no-show more than once.

NOTE: If you have an equipment failure during the match and are unable to finish the target set, let the Match Director know immediately following "RANGE IS CLEAR" command and if you paid a match fee of more than $5 for the set, the overage will be refunded to you on the spot and you can take your incomplete target sheet home. The $5 "retained" is merely to cover the supplies used for your target sheet.

Any accumulated surplus will be periodically turned over to the Blue & Gray Rifle & Pistol Club.


The match director will schedule in advance the time of day that each shooter will commence the course of fire and shoot the match, and distribute the schedule to all participants the Thursday night prior to match day via group email.   These will be at fixed 45 MINUTE INTERVALS STARTING AT 10:15am (immediately following our PR200 match that day).


Competitor "shoot times" will be scheduled on a first come first served basis by the Match Director (preference is given to those whose registrations were received first -- which generally means an earlier shoot time on match day unless you state otherwise).

In order to ensure match safety and due to range limitations we can expect to run no more than one group of shooters every 45 minutes through the match. Therefore, there will be a limit to the number of competitors that can shoot the match.

In the case of high probability of rain, notice will be sent by email the night before the match and the match will be postponed or rescheduled. For those that pre-paid and can not attend the rescheduled date/time, they have a choice of a full refund or to have it held as a credit until their next PRR match.




All shooters are required to arrive no less than 20 minutes prior to their appointed "match shoot time". Upon arrival, each shooter must immediately sign in, filling out full name, whether or not he or she is a member of BGRPC, rifle(s) to be shot, contact info, etc.

All shooters must be ready to bring to their assigned/designated shooting area all equipment, including their rifle, no less than 10 minutes before their assigned "shoot time". If everyone in the current shooting group is ready, we may start shooting a few minutes earlier than the published time.

12. Failure of any shooter to be ready to commence fire in accordance with the range officer or match director's direction at the designated "shoot time" will result in disqualification of the shooter and forfeiture of the competitor's opportunity to participate in the match that day unless a later slot becomes available.

13. At each “shoot time”, all competitors in the group will shoot the match simultaneously.

14. Match results will be tabulated and announced within 2 days after the day of the match (though normally the afternoon of match day) by email, and be made available for the website and/or newsletter.

15. PRIZES/AWARDS: If we have at least 15 slots filled, this will be a "prize" match. Eligible winners of this month's match will receive a Champion Folding Target Stand (see more at Optics Planet or Midway USA). If you won a target stand in a previous PRR match, you may choose to take another one for this month's prize, or alternatively receive an MTM CLEANING ROD CASE, an MTM WIND READER FLAG, a TOP SHOT logo cap, or have up to two slots at your next PRR match be FREE. If we have 15 to 20 shooting slots filled, a prize will be awarded to within the largest Class. If we have 21 or more shooting slots competing, a prize will be awarded in the largest *2* Classes. No shooter is eligible to receive more than one prize per match, even if they choose to compete with multiple rifles, and the prize will pass to the next highest eligible shooter in that second Class (a "spread the joy" approach). For a shooting Class to be considered for a prize, it must have at least five participants (not just five slots) for score. If two Classes have the same number of slots taken, preference is given to the one with the higher number of participants, and if that is the same, then the one with the higher scoring shooter. NOTE: A special Top Shot logo prize is awarded to anyone who gets top score in Sporter, Semi-Auto, and Match/Unlimited classifications in a single match (must use three different rifles). Prizes will be available for pickup (southeast Huntsville) or can be brought to the next match.

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