back to home page

           

Precision Rimfire Rifle (PRR)
Dueling Tree Match

(an adjunct to our regular PRR Matches)

At the Blue & Gray Rifle & Pistol Club

CLICK HERE FOR DRIVING DIRECTIONS
(or set your GPS coordinates to
N34.43427, W086.39418)
or

CLICK HERE FOR MAIN CLUB WEBSITE

 

 


  

Future Dates To Be Announced!

DUELING TREE MATCH RULES
(subject to changes)

 

1. WHO CAN SHOOT:  The Dueling Tree match is open to all non-magnum .22 rimfire rifles (22 short, 22 long, 22 long rifle). Muzzle devices are acceptable, including suppressors. To participate in the DUELING TREE match on a day when it FOLLOWS a PRR match, you must have also participated in the regular PRR match that day with the same rifle(s), but the Dueling Tree Match is strictly optional and separate. If the Dueling Tree match is on a separate day from the PRR (or is a rainy-day substitute), the "same rifle" rule doesn't apply.

There will be THREE separate Classes available for scoring:

[1] .22 SEMI-AUTO rifles

"Semi-Auto Rifles" include any semi-auto .22 rifle (such as those built on a 10/22 platform, but other semi-auto rifles are also welcome) used for target, hunting and other recreational shooting. Modifications to a factory rifle, such as improved trigger, bedding of stock/action, barrel replacement, etc, are ok.


[2] .22 BOLT rifle SINGLE-SHOT fed

"Bolt Rifles SINGLE-SHOT fed" include any bolt-action style .22 rifle, whether single-feed or repeater (magazine fed), BUT, for the Dueling Tree match, this class includes bolt-action rifles used in single/hand-feed mode. You don't have to use a single-shot rifle, however... you can use a magazine-fed rifle but in single-shot mode. On some magazine-fed guns you can just drop the magazine about 1/16 inch, but more typically, a magazine with a "sled" follower insert, or a complete replacement of a magazine with a sled/single-feed device, is used. These are available for both common "stick magazine" guns such as the CZ, as well as guns using the rotary Ruger BX-1 type magazine. If you have difficulty finding a single-feed adapter for your gun, please contact the Match Director for help before signing up.


[3] .22 BOLT rifle MAGAZINE fed

"Bolt Rifles MAGAZINE fed" include any bolt-action style .22 rifle repeater, either "stick" or "rotary" magazines and tubular magazines.

SHOOTERS may compete in more than one class (see Rules #7 regarding slots). Shooters may use the same rifle in both CLASS 2 and CLASS 3 if they wish, as long as they use the loading protocol required by that class.


2. RIFLE RESTS. You may use front and/or rear rifle rests during the match. The front and rear rests cannot be attached/connected to each other in any way (no "Lead Sled" types).

You MUST use some form of front rest that your rifle sits on (the rifle can not be fully free-shouldered). ANY form of front rest may be used for this match, including soft, bipod or bench-type. Any form of separate rear rest is acceptable for this match.


3. DUELING TREES: If you're not familiar with a "Dueling Tree", it is a target group set up on a post that typically has four or six "paddles" that will swing to the opposite side when you hit them with a bullet. You start with half of them on one side, and half on the other side. Two shooters compete simultaneously and attempt to have ALL the paddles end up on the competitor's side. The first to do that, or the one with the fewest paddles left on their side when time (or ammo) runs out, wins. In a group of several competitors, we will compete in pairs, with progressive eliminations, until we have a winner in each scoring class.

A dueling tree rifle challenge was done on the TOP SHOT tv show! CLICK HERE to check out a video clip of it.

If you'd like to see a video of a dueling tree match with pistols, CLICK HERE.

Our Dueling Tree will have six paddles, each 4" in diameter. You'll probably find that at 50 yards with a target that large in diameter, expensive match quality ammunition is not necessary, and good quality standard or bulk ammo is quite sufficient. But of course that's up to you! Standard velocity ammo works just fine, but high velocity ammo is ok if you prefer.


4. SAFETY

Removable magazines must be kept out of the rifle until/unless otherwise stated by the match director. Integral magazines must be left empty unless otherwise stated by the match director.

ALL RIFLES WILL HAVE CHAMBER OPEN WITH CHAMBER EMPTY INDICATOR IN THE RIFLE UNTIL THE MATCH DIRECTOR GIVES THE COMMAND TO DO OTHERWISE. LIKEWISE, BOLTS WILL REMAIN PULLED BACK, ALL MAGAZINES OUT OF THE RIFLE, ALL SEMI AUTO CHAMBERS OPEN AND ALL ROUNDS OF AMMO OUT OF ALL FIREARMS - ALL CHAMBERS EMPTY UNTIL THE MATCH DIRECTOR GIVES THE COMMAND TO DO OTHERWISE. (If you do not have an Empty Chamber Flag, they will be available at the range for purchase at $2 each.)

An ACCIDENTAL OR EARLY/LATE DISCHARGE in an unsafe direction will result in disqualification for the day's Dueling Tree match. During the match, an early discharge before the START signal is issued gives the win to your competitor. SAFETY FIRST!!


5.  All competitors will shoot from a BENCH POSITION.

  

The 6-paddle dueling tree will be set up just ahead of the 50-yard target stand line, initially with three paddles on each side, between the two active benches for the current round. To keep things moving more quickly, the Match Director *may* allow subsequently scheduled shooter pairs to set up on other benches, and the dueling tree moved between their positions when it is their turn.

  


6. COURSE OF FIRE AND SCORING:

Shooters will have a maximum of THREE MINUTES and use a maximum of 20 ROUNDS. Shooters will wait for the match director to give a "go" signal (usually with a timer beep). Both shooters in the pair are to simultaneously shoot at the paddles on their side until either time expires, ammo is used up, or one shooter has successfully put all six paddles on the opponent's side at once. The match director will signal when there is a winner, or if time has expired. If time expires without a 6-paddle win, the shooter with the fewest paddles on their side is declared the winner. If there is a TIE when the time runs out, there will be an additional tie-breaker session with no round count limit; the tie-breaker session will be 30 seconds in the SEMI-AUTO classification and 1-minute in the BOLT ACTION classification.

SEMI-AUTO SHOOTERS may use pre-loaded magazines, with no more than 10 bullets per magazine, and 20 total rounds. When given direction by the Match Director, the shooters will remove their chamber empty indicator, and put in a loaded magazine BUT WITH CHAMBER OPEN. As shooters wait for the START, both hands are to be flat on the bench, palms down. At the indicated START, the shooter will close his/her bolt and start firing. For semi-auto shooters that do not have a bolt-open feature on their rifle, they will remove their chamber empty indicator, close the bolt ON AN EMPTY CHAMBER, and then put in their magazine. At the indicated START, they will cycle their bolt and start firing.

BOLT ACTION SINGLE SHOT SHOOTERS will shoot in single-shot loading mode only, with a maximum of 20 total rounds. When given direction by the Match Director, the shooters will remove their chamber empty indicator, put in their single-shot adapter if necessary, leave their bolt open, with all ammo still on their shooting bench. As shooters wait for the START, both hands are to be flat on the bench, palms down. At the indicated START, the shooters will take ammo from the shooting bench, load a single round, close his/her bolt and start firing.

BOLT ACTION MAGAZINE-FED SHOOTERS may use pre-loaded magazines, with no more than 10 bullets per magazine, and 20 total rounds. When given direction by the Match Director, the shooters will remove their chamber empty indicator, and put in a loaded magazine BUT WITH CHAMBER OPEN. As shooters wait for the START, both hands are to be flat on the bench, palms down. At the indicated START, the shooter will close his/her bolt and start firing.


7. HOW TO REGISTER FOR THE MATCH:

Since this is normally open ONLY to participants at the day's PRR match, registration in advance is NOT required, though it is preferred. Competitors can register for the match in advance by email to text with the match director Mike Charness, no later than 7pm on the Thursday prior to the match. If you have questions, Mike can also be reached by phone at 256.509.8115.


When the Dueling Tree Match is held following a PRR match, each competitor can shoot as many as TWO slots. Each slot must be with a different rifle.


In the case of mild or moderate rain, the dueling tree match will still be held, since shooters will be under roof, and there are no paper targets to get soaked or soggy. If the regular PRR match gets cancelled due to weather, the Dueling Tree match may start earlier, and participants will be allowed to shoot up to THREE slots (but using at least two different rifles).


When you register (whether in advance or at the match), inform the match director of the rifle(s) you plan to shoot (semi-auto or bolt-action). If you have registered in advance and your plans change before match day, that's ok... just inform the match director as soon as possible to aid in match planning and shooter pairing.


All competitors will each pay to the match director a match fee of $5.00 per dueling tree slot. Payment is due no later than at the time the shooter signs in prior to shooting the match.

8. SCHEDULING:

The Dueling Tree relays will immediately follow the regular PRR matches that day. Pairings within a scoring class will be made by random draw.


9. SAFETY ON THE SHOOTING LINE: SAFETY IS THE MOST IMPORTANT CONSIDERATION AT ALL TIMES DURING THE MATCH.

IN ORDER TO PROMOTE SAFE SHOOTING AND AVOID CONGESTION AT THE SHOOTING LINE OF FIRE.   SPECTATORS AND/OR SHOOTERS WHO ARRIVE EARLY OR STAY AFTER THEIR DESIGNATED “SHOOT TIME” WILL BE REQUIRED TO STAND BEHIND SHOOTER AREAS AND/OR CONCRETE PADS. Exceptions may be made for "coaches" of novice or junior shooters only with the specific approval of the Match Director.


10. PRIZES/AWARDS: The $5 registration per slot will go into a Dueling Tree Match "prize pool" for each of the scoring classes. For each scoring class, the WINNER will get 1/2 of their class prize pool in CASH (the other half goes towards the purchase of the dueling tree hardware and spares and other associated supplies).






back to home page